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While most other specimens will pick and change targets based on proximity, the Fleshpound fixates and will pursue one specific player until it loses line of sight or either one of them is dead. The only piece of clothing that Bubba wears is overalls and boots. During the Hillbilly Horror event of 2012, he was reskinned into Bubba, who appears to have a light pack implanted into his back and the cuff-like objects on his arms are replaced by augers(see picture below). During the Halloween Sideshow event it was given a skin based off the summer skin, but stylised as classic depictions of Frankenstein's monster dubbed Frankenpound. For the Summer Sideshow update, it received a re-skin as a diseased, mutated circus strongman with what appears to be clown like luchador wrestler's cowl, with glowing pustules(or possibly cybernetic tubing grafted deep into his body) replacing its usual lights, and pointed objects on its arms. Events ĭuring the Twisted Christmas events the Fleshpound was re-skinned as a nutcracker toy dubbed the Nut Pound with a massive mouth and candy cane coloured spikes on the end of each arm instead of hands. Now, I can already hear you asking, "But Slappy, how am I supposed to know when Scrakes and Fleshpounds are approaching if they don't telegraph every one of their spawns by muting the soundtrack?" Well, you're just going to have to listen and look for them the old fashioned way.The Fleshpound during the Halloween Sideshow event, Dubbed the Frankenpound. Installation instructions are included in the readme. You're free to enjoy your music without disruptions! Also, this sound modification is fully client-side and works on-line! Just install the files and you're done! You're free to play in your favorite servers, even perks enabled, using this sound mod without need worrying of whitelists or graylists or package mismatch errors or anything! How great is that!ĭownload KF2NoScrakeFleshpoundRoars_16_4_10.rar (3.05 KB)
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Instead of the soundtrack being interrupted to play these announcements, the tracks will always play without interference. Hence, this sound mod disables the Scrake and Fleshpound entrance roars. These roars become rather repetitive after a while, and they quite annoyingly silence the soundtrack for several seconds each time one plays. If you've played KF2, you may have noticed that an announcement roar plays every time a Scrake or Fleshpound spawns.
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